![]() Even Wisdom (Acrobatics) could be made to fit in this circumstances. On reflection, I could use Intelligence (Acrobatics), which would be where you use your Intelligence modifier and any Acrobatics proficiency. Characters with a high score in this are at least used to moving through three dimensions reacting quickly to changing situations. I wanted to have a skill check for piloting the carpet and the least-worst skill I could think of was Dexterity (Acrobatics). ![]() ![]() The rules below attempt to address the three points above,and seemed to work well in the session though they are not playtested extensively. What mechanic do you even use to pilot a Carpet of Flying? Related to point 1, how could I have the pilot’s actions influence the game as well as the narrative?ģ. The Carpet of Flying would need piloting how could I keep the player doing this involved in the game?Ģ. This is exactly what I looked like planning the session.ġ. Clearly the PCs were going to have to cross enemy territory an enemy that very much knew exactly where they were.Ī flying chase, inspired by the Millenium Falcon dodging and twisting in every episode of Star Wars, was on the cards, but I had some problems I needed to resolve: I knew the complex the PCs were in only had two exits, one of which led deeper into Ogre lands. In my version of Tethyr, there resides an established community of Ogres that use Wyverns as mounts (and it turns out) Dragons too. This tool was foremost in my mind, when I was considering how the players would escape from the aforementioned Ogre Mine. (Out of character, we had done our share of slogging through the Jungle and I wanted to give the party the ability to move onto other parts of the adventure).Īt the time I wasn’t that concerned with granting such a game-changing item partly because I never envisioned the party carrying on past that hardback and as the culmination of the campaign is set in a dungeon I reasoned the carpet wouldn’t be a great impact on the main climax.īut now they have it and it continues to fulfil its game purpose (wizzing about the country is easier) whilst simultaneously introducing a tool I need to consider as part of encounter design. Kahliel, their patron at the Thundering Lizard (the inn of few-rules fame), gifted it to them as he no longer had need of it and his wife was suffering from the Death Curse. They adapt the chase rules presented in the DMG, introduce a way to model piloting a Carpet of Flying and a set of hazards that may be used in a chase of this nature).īack when I was running Tomb of Annihilation with the larger group of PCs, they obtained a Carpet of Flying as part of an attack on the Pirate Cove. (These ‘rules’ were developed for Episode 13 of the Titles and Troubles campaign which featured an aerial chase between the PCs on a Carpet of Flying and Ogres riding Wyverns and a Young Red Dragon. I’ve out-run Ogre flyers, not the local Wyverns mind you. ![]() “Don’t you worry boys,” he said smiling, “This carpet can do the Saradush run in under 2 days. They both turned to Diego, settling himself onto the carpet, looking as cool and collected as that day in Chult when he asked for directions to the local pleasuredome… “The Red Dragon circling further back is our bigger problem.” Darion patiently let his eyes adjust to the light outside and grimaced slightly. “There’s at least five wyverns I can see,” Ox said slightly worried. The heroes looked out from the entrance of the Ogres’ mine.
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