It’s composed of an assortment of cute Nodons, each representing a different object or code concepts, allowing you to draw links you draw between them. Nintendo’s new game creation toolkit, Game Builder Garage sits firmly in the conceptual camp, and presents a great example of the benefits of this school of thought.įollowing in the footsteps of other creative tools like Nintendo Labo’s Toy-Con Garage and the Super Mario Maker series, Game Builder Garage at first throws you into an unskippable and frustratingly restrictive tutorial, taking you through the particulars of its visual coding system. And, to absolutely nobody’s shock, the usual suspects have tried to turn it into a culture war, because everything has to be a culture war these days: new-school learning through experimentation and-yes-failure, versus emphasis on rote memorisation and logic. Its detractors argue that the old ways we taught kids are fine, actually, and that nothing should change. ![]() ![]() Its proponents argue that a conceptual understanding of maths trumps rote learning of times tables, better preparing students for the real world, where we learn through trial and error. Recently in the Australian press, a great number of column inches have been devoted to criticism of a new maths curriculum spearheaded by skills- and experimentation-driven approaches to learning.
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